Thread: Archmages mod
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Old July 24th, 2005, 01:46 PM
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Default Re: Archmages mod

The Great Sage has Air 1, Astral 1. I think the Astral should be changed to Fire, to make him have more in common with the human form of Red Dragon pretender. Air should be left because it is used to make Owl Quills.

The addition of paths has unbalanced some choices. Mainly, some mages started with no magic and got two paths, while others got just one. And you forgot Skratti.
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