Re: How to detect Cloaked ships?
This seems like a good thread to ask about this:
I've been working on a mod, and trying out the ability System - Sight Obscuration. In one of my test games, I could see an AI player's ship that I didn't think I should have been able to.
The standard nebula systems have Sight Obscuration set at 3 or higher. I was in a system set at 1, and had no sensor techs at all. Does the setting have to be 2 or higher to do anything?
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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