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Old September 10th, 2001, 07:47 PM

HreDaak HreDaak is offline
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Default Re: How to detect Cloaked ships?

quote:
Originally posted by capnq:
This seems like a good thread to ask about this:

I've been working on a mod, and trying out the ability System - Sight Obscuration. In one of my test games, I could see an AI player's ship that I didn't think I should have been able to.

The standard nebula systems have Sight Obscuration set at 3 or higher. I was in a system set at 1, and had no sensor techs at all. Does the setting have to be 2 or higher to do anything?




Level 1 has no effect in my experience. You must set it to 2 or higher... btw that ability works in the components.txt file too... (cloaks planets also).
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