Re: The Dominions 3: \"Wishlist\"
Further Ideas:
More scale magic resistance dependencies: As well as the magic scale, you could also have order/turmoil affecting demon MR (higher MR in turbulent provinces), and the growth/death scales affecting undead MR (apart from vine undead).
More emphasis on leadership: Non-mage commanders don't really have much effect on the battle. What if there were a variety of different leadership traits which gave bonuses to commanded troops? Examples:
Armorer: All commanded units get +1 protection.
Sharpshooter: All commanded units get +1 precision.
Tactics: All commandered units get +1 AP.
Random: A random leadership trait.
Leadership traits, would, in fact, be similar to magic paths. You could even have booster items.
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