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Cainehill said:
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NTJedi said:
7) Lots of other great ideas exist within other turn-based strategy games. The two best map editors I know would be AgeofWonders:ShadowMagic and HeroesofMight&Magic_3. I definitely believe examining these map editors would provide some ideas for Dominions_3.
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Some great ideas, but note that both the games mentioned here had complete, professional, development teams working on them, probably with at least one programmer whose main task was the map editor.
What we might hope for is to be able to do those various things by messing with the map files as we do now, only with more sophisticated, complex map commands for us to hang ourselves with.
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Yes I don't expect it to match the quality of these other map editors... only that the developers might be able to pull a few ideas from them. Such as the developers might see that Hereoes_3 map editor had a tab where map editors could enable/disable the spells and items and depending on the Dominions_3 code it might be easy to add a GUI interface for this within the Dominions_3 map editor.
Even allowing the change available within the .map file would be nice.