Quote:
Alneyan said:
Death isn't too bad usually, as the population decrease will take a *long* while to really matter: you will need 70 turns to lose a third of your pop in the capital, even with Death 3, and you should have other sources of income by then.
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I think it's appropriate to say here that if you are playing the unmodded game of Dom2, this applies to all nations and regardless of playstyle. It's a good way to get points for not much drawback and thus, letting you build whatever type of Pretender/Domain you desire because of the feeling of 'free' points here.
This is more a factor of map size and opponents rather than cost/benefit.
Smaller maps or larger maps with lots of provinces per player make the end game in these types of scenarios almost-exclusivly based on magic and magical strategy (be it mages or summons).