Hi,
The secondary mission should only be a fraction of the primary.
Giving the fact that the player should keep the strength of his forces at an acceptable level the player should decide if the task to fulfill the objectives of the secondary mission is worth the risk.
I will try to create a dummy secondary mission today to demonstrate the mechanism (VP locations) of such a technique.
Keep in mind that if (FOR EXAMPLE) the player succeed in destroying the secondary objective (an NVA artillery park) he may face less hostile artillery in the primary mission.
There are dozens of bonus or penalties that the player can inherit from a secondary mission... It is possible even to increase or decrease the time allowance of the primary mission (+/- 10 turns, for example).
SO many options !!!
cheers,
