Re: Conceptual Balance Series (Mod)
So I was reading one of the mp threads talking using the mods and I thought I'd post some of the ideas here that were interesting. I don't take credit for any of it.:
- make the common sc buffs (quickness, flying, and luck were mentioned) harder to obtain. Raise spell level and/or cost, as well as raise item cost.
- nerf life draining weapons less... people seem upset with -10 damage on wraith and hellswords. Would 0 damage be better compared to some other weapons? I'm not sure what is a good choice here since I don't mind the item mod as is.
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