Re: please don\'t miss your order this early in the
Well, the reason that this game has forced hosting isn't because it is a TCP/IP game, but because I chose to make forced-hosting the policy. Perhaps that was a mistake.
I could certainly change the hosting policy so that we would delay in order to let people catch up.
I guess my first two preferences at this point are:
1. Restart the game (regenerating the fatherland file but keeping the pretenders), changing the policy so that people do not *have* to make their moves within the time limit on pain of losing their turn, or
2. Restart the whole game-setup process, starting with inviting five teams of two to join, and specifying that only players who want to play 48-hour quickhost with no exceptions should join this game.
I prefer option #1. If anybody strongly prefers option #2 (which may mean that Panther and Tauren will drop out), then please post about it here.
I'll give this issue a day or so to settle before I decide.
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