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wulfir said:
Quote:
BigJim said:
...(can't wait for the first fanboy to tell me how he won in a walk)
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I think it's a very good scenario. 
Not too big, variation of units, AI defence set up with some care (note how some AI units counterattack while others defend)... the PLA airpower and PAVN armour might be a bit artistic licence, but it makes for a fun scenario.
For an experienced player vs the AI 14 turns is enough IMHO.
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Can someone point me to either the instructions or simply explain how to adjust hte AI of individual units to tell them to stay put, or to attack, etc.? I spent a ton of time on a scenario but the AI completely blows the logic of hte defense. I'd love to be able to adjust it .... Thanks in advance.