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Old August 6th, 2005, 01:39 PM
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Chazar Chazar is offline
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Default Re: Chandrea AGAIN REVISED...

There is a new version of my map: V3.3 Check the title of the map that you are using the most recent version.

The changes between 1.03 and 3.2 are:
  • All Bridges properly removed now (nobody loved those bridges except me )
  • No more predefined sites in possible starting locations (for they might have hidden national sites).
  • All cities have a population of 33333 and are large forest provinces. The forest tag shall increase resources somewhat.
  • .map file reorganized: cities/start locations choosen by "#start" instead of "#nostart/#terrain 512" and now neatly grouped, so it should be very easy to alter the file to suit personal needs.
  • Minor changes to terrain.
  • Known Bugs from previous version removed.
  • A proper version number instead of this silly dot-zero-something thingy.
  • Cities with only one neighbor have a preset defense force in that neighbor (provinces 40 and 80). This is done at the very end of the file, and the force should be on par or a bit better than independent strength 6 (10 Knights, 10 Shortbows, 20 Heavy Infantry Men)
  • Cities have predefined defenders, to make it more difficult to capture them. These troops become also owned by players starting at a city. This is feature. The troops consist of 2 Wizards, a mounted Priest, 12 Heavy Cavs, 12 Crossbows and 34 Heavy Infantry. Water Nations obtain Shark Knights, Ichtyd Warriors and Tritons instead.
(Please note: The last two points might cause problems if starting at predefined locations is disabled. I therefor advise to change all #start command into #nostarts as well as deleting the preset defenders at #40 and #80 if completely random start outside cities is what you want.)

The changes between 3.2 and 3.3 are:
  • City Population decreased to 27275
  • City Population changed to Crossbow/Hvy Cav
  • Added neighbors 29/38, 74/80
  • Removed neighbors 51/75
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