There is a new version of my map: V3.3 Check the title of the map that you are using the most recent version.
The changes between 1.03 and
3.2 are:
- All Bridges properly removed now (nobody loved those bridges except me
)
- No more predefined sites in possible starting locations (for they might have hidden national sites).
- All cities have a population of 33333 and are large forest provinces. The forest tag shall increase resources somewhat.
- .map file reorganized: cities/start locations choosen by "#start" instead of "#nostart/#terrain 512" and now neatly grouped, so it should be very easy to alter the file to suit personal needs.
- Minor changes to terrain.
- Known Bugs from previous version removed.
- A proper version number instead of this silly dot-zero-something thingy.
- Cities with only one neighbor have a preset defense force in that neighbor (provinces 40 and 80). This is done at the very end of the file, and the force should be on par or a bit better than independent strength 6 (10 Knights, 10 Shortbows, 20 Heavy Infantry Men)
- Cities have predefined defenders, to make it more difficult to capture them. These troops become also owned by players starting at a city. This is feature. The troops consist of 2 Wizards, a mounted Priest, 12 Heavy Cavs, 12 Crossbows and 34 Heavy Infantry. Water Nations obtain Shark Knights, Ichtyd Warriors and Tritons instead.
(Please note: The last two points might cause problems if starting at predefined locations is disabled. I therefor advise to change all #start command into #nostarts as well as deleting the preset defenders at #40 and #80 if completely random start outside cities is what you want.)
The changes between 3.2 and
3.3 are:
- City Population decreased to 27275
- City Population changed to Crossbow/Hvy Cav
- Added neighbors 29/38, 74/80
- Removed neighbors 51/75