Re: Conceptual Balance Series - finally a new ver
The complete version of the mod also suffers from the same formatting error.
The Pretender mod has one potential problem: You have added Dwarf Elder to the list of pretenders, restricted only to Vanheim, and given it certain abilities, among others gem production (2 earth gems).
You have neglected to take into account that making a prophet out of a dwarven smith turns it into that selfsame monster, the dwarf elder (#324). What this means, in essence, is that Vanheim gets a free gem generator that produces 2 earth gems per turn from turn 3 onwards, because you make some other pretender, recruit a dwarven smith on turn one, prophetize them on turn 2 and from turn 3 onward you get an extra two gems every turn.
And if the prophet gets killed, well, rinse and repeat. This is, in my opinion, something of a serious balance problem, especially in the early game or on maps with low site frequency.
Edi
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