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Edi said:
It might also be a good idea to make a creature mod that incorporates all the changes to the summoned creatures that the spell mod does, but which leaves the spells themselves alone. It doesn't have a banner, unless someone wants to Photoshop one, but the mod file itself would be easy to do. That way you would have vanilla spells but modified creatures if you like the spell costs the way they are.
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Perhaps, though I think a better dividing line would be summons vs. spells. i.e., one mod modifies the cost and stats for summons, the other handles everything else.