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Old August 8th, 2005, 09:09 AM
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Default Re: Steel Panthers\' 10th Anniversary

Quote:
DRG said:
Quote:
Artur said:
Well the flawed code is one thing, BUT what do you say about implementing the briagde level on YOUR codebase?

Artur.
We're not interested.

I have, as well as Andy, **Zero** interest in the scale of that game. I bought SP3 when it came out and it lasted 2 weeks on my HD. I dislike the scale and the interface.

Don
It would need more than a code change - the main change in SP3 is the graphics to make 250 yard hexes. So all the tiles would need re-doing (a decidedly non-trivial task).

Another major change in SP3 is the vehicle graphics, where you can choose full size unit icons (which look too large for the scale0, or to use micro-dots of say 4 tigers in the platoon, and these micro-dot miniaturised icons will likely lose all the graphical detail of the full-sized ones.

Then you would need to figure out some major combat detail alterations, as in SP3 at the moment, it kills any vehicle which gets a track or mobility hit. That was a MAJOR annoyance with the game that I had - you only needed to blast even an M1 platoon with light mortars, eventually getting a track hit, which then deleted 1 micro-dot vehicle from that platoon. You would need to figure out some system which detached individual tanks from the platoon when they had track hits - and then figure out some system to re-combine these "orphans" at battle end back into the correct platoon that owned them (and some system to "carry" orphans through future battles if the user had not the repair points to fix them).

All in all - a nightmare. And SP3 did not sell well - very few people were interested in the scale.

So, it is not really going to happen.

If you are interested - then ProSim here at shrapnel have a modern brigade level game which you may well want to check out (BCT) - I have been meaning to have a look at the demo whenever I get some time to do so !

Cheers
Andy
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