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Old August 8th, 2005, 05:21 PM
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Default Re: Conceptual Balance Series - finally a new ver

All right, as promised, the compilation package is ready.

It contains the following mods in their entirety (mod file, icon file and possible readme file):
  • Conceptual Balance Pretenders v2.51
  • Conceptual Balance Spells v2.01
  • Conceptual Balance Scales v1.3
  • Conceptual Balance Items v1.31
  • Conceptual Balance Nations v1.11
  • Conceptual Balance Complete 1.01

The package includes readmes for Pretenders, Spells, Scales and Items. Item readme is made by quantum_mechani, the other readmes were written by me. All mods have been renamed to the format of "conceptbalance_<aspect>_<version number>.dm" for improved recognition and clarity. Readme naming convention is identical, with the word "Readme" added.

The Nations mod does not have a readme yet, because that is such a massive undertaking to produce from scratch that it's going to take several days to complete at a minimum. If I keep getting one day employment gigs, it's going to take a lot longer, and then there are various things from Real Life that will inevitably keep me from the task at other times.

All mods have been synchronized to use the exact same syntax on weapon and armor modding, comment lines, structure and other aspects. Most have more or less improved readability. The spell mod especially has been extensively reformatted to make it more readable and easier to expand upon and maintain.

ALL mods have had the several metric tons of spelling errors in unit descriptions fixed, because they drive me into a murderous rage when I spot them in-game. And for further reference, Guard and guardian are spelled with UA, NOT AU. Next person who repeats that mistake in a mod I undertake to proofread/check for integrity should not be surprised to find me taking a fireaxe first to their doors and shortly after to their heads.

The nations mod has had the following changes made to it:
  • The Hierogallus issue has been fixed.
  • Caelian seraphs now possess W1 (both standard and RotR)
  • Gryphon riders have reverted back to 125 gold, but turn to gryphons when the rider is killed (ala black hunter becoming a hunter spider). This makes them somewhat more useful and desirable, especially since they are fliers, but I am of the opinion that it in no way breaks the game and that the rarity of the garnet amazons combined with their cost makes it a non-issue.
  • Unit modding groups all indies together, so nations which have indie units on their rosters (specifically Arco and Man) only have national units unique to them listed under their headings and should refer to indie section for the other changes. Makes for a shorter and more logically organized mod structure.

The Pretender mod has had Dwarven Elder erased and the Ice Robe armor added.

The Item mod has not been tampered with apart from the syntax and structure, but is denoted as modified by increased version number nonetheless.

The Complete mod is a compilation of all of the single aspect component mods, and as such has some structural differences. Weapon and armor modding for standard armors and new armors has been moved to the beginning of the mod, right after scale modding. Duplicated effort from several mods (e.g. Pretenders and Spells) has been removed, there is only one set of equipment modding. Magic item stat modding is in its own section (the very last one) in the Item mod.

All of the Complete mod sections are identified with a large splashy header and have the version number of the individual component mod listed.

For any further development of the CB series, this set should be used as the basis to start from, both in naming convention and mod syntax, so that we will have a consistent set to play with.

That is all. Now hop to it and download the lot.

Edi
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