Re: Conceptual Balance Series - finally a new ver
I think my approach is definitely superior.
Which scenario is more likely: a would be modder considers the item mod and thinks: " I surely like the cost changes, but dislike all the weapon changes" , or him thinking " I mostly like the changes of this mod, but there are items x,y and z which I could mod better".
My approach is superior for the much more likely scenario 2.
Basically it boils down to this: my approach is better for the modder/ overall readability, your approach might be better for a modder who wants to throw out huge parts of the mod. As for structural consistency, it already is really annoying in the spell mod to check out the changes zen made to the units, which is one of the reason why I made a special blackunitview map for it.
Iīll happily let you retain the editorial control(not that I have anything to say in that matter as itīs primarily quantumīs /zenīs mod), but splitting the changes in several parts destroys the readability. Sorting the items by class is a really good idea though.
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