Re: B5 MOD General
Timstone,
Sorry, I keep meaning to send the email but get sucked off into just doing the production.
My plan is this: I will finish the "complete version" with a sorta-kinda plan for Improved and Advanced weapons that works. You, and whoever else wants to, can then come in and change the specific generic weapons that exist into something more racially-specific. That is the real advantage of setting up a system with each race having its own weapons and weapons tech - it is easy, then, to customize weapons for race without worrying about the effects of any change on other races.
The drag is creating all the specific race files (and more specifically with going back and including new changes in what is already done) to begin with, but I am 90% done with that.
This weekend, I hope to finish it all off, and have the component.txt, AI_Research.txt (s), and techarea,txt from hell all done and posted.
Then will be the time for all the cool revisions basd on the B5wars manuals. At that time, also, we can change the point costs for selecting specific races.
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