Re: UAV Modeling
Guys, remember that for the game, UAVs equal OP aircraft.
Hence the low altitude and circling.
I think there was some talk about that sometime, and about piloted recon planes, but it was considered too much code work to change the UAV logic. Now making them high flyers sounds quite feasible, but don't await selecting multiple waypoints and long-term loitering, anyway having such aircrafs staying onmap for more than one turn would be quite a pain, wouldn't it?
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