quote:
Originally posted by Gritsucker:
Judging from the fact that they sold out their stock multiple times, I assumed the game's sales were doing pretty well. Was I wrong?
Yeah, you prolly are Gritsucker. I suspect that SSI's "Reach for (your Wallet) the Stars" sold way more units even though it is a fairly poor game.
The way I see it MM made the following serious mistakes:
1. Spent way more then 2 days coming up with a solid game design to try and satisfy their target customers.
2. Didn't spend the other 99% of their budget on glitzy graphics while firing the design team.
3. Didn't claim to be a "real time strategy" game.( I'm still scratching my butt trying to figure out just what that term really means. I think it means, "We couldn't figure out how to work up a good turn phase order sequence and our customers will be too dumb to notice.")
4. Didn't slap the half finished project up on the shelves of CompUS for $49.95 and stop supporting it.
5. Didn't sell MM to Hasbro.

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I just keep recommending SEIV to anyone I know that likes this sort of game. MM does produce a quality product. There's only one other game I've spent more time playing the past year then SEIV. Since I buy like 60 plus pieces of cr#pola a year claiming to be great games, which rarely are, I suppose that says something.
Damn! I'm cynical. LOL!