An ideal debug scenario is one made in the editor with 1 target and i firer (or not much more) so one can concentrate on a few units, and not have to cycle through 500 unit's spotting and op-fire attempts etc (once you have found it then you can always set a breakpoint on say i=234 but finding it the first few times is a pain in a large scenario

!.
So I'll try to do one with an ATGM firer some day (as it is the same as a helo it appears, saves bothering with the avoidance action code) and some 3-4 experienced targets to reaction fire back, on a simple flat map.
Cheers
Andy