Re: \"eX Mod\" Released
After playing around your mod i found some bugs/features:
1. The scout hull, if you do not add a Crew Quarters component (it is not required in design screen) have only half the movement points that it should have.
2. Some warp points appear with the ability "TEST" in them.
3. The Aikenan AI have an error in the "Political Savy" characteristic, every time the game select it as a random AI it gives an error message.
BTW: very good mod, i´m playing around it now andreally enjoying it!
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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