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Old August 19th, 2005, 05:53 PM
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Default Re: Just tried the demo...

Jeffr -- here's responses to the things you mentioned.

1) That's completely up to Shrapnel. I get the impression they're aware of this demand and are exploring their options. =)

2) Right now you can skip them individually. It seems likely we'll put in a new 'off' switch for them in a future patch.

3) I'm not so sure about this. That informatoin is pretty important, but I'll explore options and see if I can find anything I like. Maybe I'll add an option to speed them up a lot.

4) Showing possible target squares is actually much tougher than it sounds. This is because units can have 2 different attacks targeting different units and/or at different ranges. Also, the attack range depends on where a given unit moves, and there are tons of possibilities for that. A grid option is far more likely for us to implement than some sort of targeting highlighting (except what we do now, showing potential targets when you move a unit.) (EDIT: I'm adding a grid option right now, so it will be present in the first patch.)

5) We played around with that, and the problem is that those icons would be very hard to read, and would obscure important information on the board. We do use a 'dots and arrows' system. A unit shows a dot for each status effect, and a green up arrow for a raised stat, and a red down arrow for a lowered stat. These are usually pretty helpful at reminding you which units are affected by status effects, and to a degree, which ones.

6) Yes and yes. The Legendary campaign is pretty uniformly hard throughout. The Standard campaign also gets more difficult as the game goes on. Players can choose to start w/ the Legendary campaign if they really want to, though that would probably prove frustrating for casual players.

I hope that helps!

-Hiro_Antagonist
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