Thread: trek tech
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Old September 14th, 2001, 11:19 AM

DaftWager DaftWager is offline
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Default Re: trek tech

Propulsion will be a quasi Newtonian set up. My thinking is that warp engines give good speed at a fairly light weight, so I’ve sized the warp coil at 5kt. Obviously the bigger the ship, the more coils it will need.
This works rather well with my growing custom shipset/vehicle size.txt that has the right ships at the semi correct relative tonnages, eg Akira class is about 3,055,000 tons IIRC so that goes to 3055kt in game. I can still make it go fast as it should as per the trek universe, and it has room for all the offensive, defensive, and other goodies such as medical bays, security teams, engineering teams (repair one component), bussard ram scoops (supply generation), and advanced sensor arrays. This of course can go up, but I think any more than 5kt, and it will make the smaller ship classes less effective in mid/late game with all the extras available.

I’ll take a look at your map and see how it combines with this system. It might be a while though since I never have time to play anymore, and when I do, I tend mod instead. I’m just ending the planning phase now, so once I get a good base set done, would you mind looking it over to check for balance issues?
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