quote:
Originally posted by Cyrien:
Here is one way you could handle it.
Example:
each facility that produces a resource requires 5 million people (or break it up however else you want)
essential facilities that MUST recieve full work loads or don't work regardless require 1mil people.
special things can use whatever you want them to be and if they generate a bonus or something else that can be modified in a quantifiable way then just use the same basic method as described below and use 5mil per or set them as "essential" facilites that either run or don't at 1mil per.
so what you're saying is:
efficiency = workers / workers needed
workers = total population - essential workers
workers needed = total workers - essential workers
the 5 mil per facility for simplicity isn't needed, just look at the total workers and workers that are needed to operate all facilities.
in your example :
25m are needed, you only have 7m
7/25 * 100% = 28% efficiency
if you would add one facilitiy which needed 3m workers you would get
7/28 * 100% = 25% efficiency