Thread: 2 new gods
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Old August 23rd, 2005, 11:14 AM
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Default Re: 2 new gods

Imperator attack and defence seem somewhat low, especially considering the armor he wears. I would give him something lighter, as the Full Plate of Ulm really slows down, encumbers and lowers defence. Also, consider giving him either reinvigoration or encumberance of 1, so that he wouldn't have as much problems with staying alive in combat. Because most of his abilities are useless unless he is on the battlefield, I would make him more clearly superhuman and lessen his abilities on people around him.
Also, if choosing him is really 100 points as it seems from the .dm file (#gcost 100), he is too expensive. 30 to 60 points would probably be enough.


The mystic can be blessed by his priests. Sacredness doesn't really work for pretenders. He is also immortal, has quite cheap paths, produces gems, heals troops, has very high Awe (+9! that's a lot), has a research bonus, is immune to lightning and flies. I would say that he is essentially Phoenix on steroids. Later in the game, he can Teleport anywhere where you have positive dominion to deliver Wrathful Skies with minimum equipment (Staff of Storms or one turn of vulnerability against mindless fliers. Flyers with morale less than 16 probably cannot hit him thanks to awe.) I suggest taking away some of the abilities. Restricting his movement would probably be enough, he could still Teleport/Cloud Trapeze but couldn't fly to new province every turn.
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