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magnate said:
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quantum_mechani said:
Air 9 is not terribly useful, but lower blesses have there uses. Death's is almost as weak as air, and blood is on average the worst.
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Ooh I so disagree! +2 str is awesome for any mass-produced troops. Can change a miss into a hit and a hit into a kill. I've never used Blood 9, but I presume the Blood Vengeance works like the spell, ie any unit attacking the blessed unit has to make an MR check or take its own damage! That should be handy too. No, I like blood blessing on the whole.
I also like death blessing - ok so the fear effect has small radius, but its combined effect from lots of blessed troops results in *much* earlier routs than you get otherwise. Ok so it's not useful vs. mindless or undead, but then what's new. I can at least agree with you about the D9 Death Curse blessing, that really doesn't strike me as worth the cost (though I guess it might work for undead Ermor themes with masses of free sacred units - I've never tried).
By contrast the 20% air shield of A4 is imho the least useful of the level 4 blessings (now I'm told how important reinvigoration is). I'd much rather have Fear (-3) on all my units.
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+2 strength is nice, but so is the air shield, it can save you a ton of casualties for low armour sacreds (or heavies vs. crossbows). Really, none of the level 4+ blesses suck, but there is wide variation in the power of level nines. And blood does not have the blood vengeance effect, it has the death curse you are associating with death. Death has a rarely useful level 9 effect that gives you a weak souless warrior when a a sacred unit dies.