Re: Hosting Turn 9
What I would suggest is a fixed 3 times per week hosting schedule. That way, the players know exactly when to have their turns done and sent in. This was done in my massive Faerun TCP/IP game and it worked great AFTER they removed the QH option!
At least the players would then know when they must get a sub if they are gone too long. Or they could give our splendid and esteemed host (mumble, grumble, crumble, it is SO hard to say something nice about a lawyer) some rudimentary instructions, like perhaps recruit a mage, a few troops, attack province XYZ, build a library, etc.
I propose host times of Monday, Wednesday, and Friday at a late hour on the US East Coast (such as 9 PM). The biggest problem for active players in a huge MP game is not knowing exactly when the game will host, imho.
Obviously, we can skip a hosting or two anytime the host leaves town because his Maine clients are coming after him with a big stick.
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