Re: Adamant Mod Discussion Thread
Ok here's the situation in the current dev version of 0.16.00 (which is not quite available due to SEnet having issues, but I have attached the data/ai files to this post)...
Every facility that is labor intensive promotes unhappiness. Miners, farms, research facilities have -1% planet happiness per turn (which stacks fully). Some other random facilities that you won't be building much of anyways have -2% or -3%.
For happiness facilities, you start the game with a +2% planet happiness facility, the Entertainment Network. Psychology 1 costs 50k and leads to Applied Political Science, which has a cost of 20k. Levels 1-4 improve the Entertainment Network by 2% per level, up to +10% at level 4. Levels 3-5 give the UPC, which has +1% to +3% system happiness.
Troops do not provide any anger management, due to a drastic change in the nature of the ground combat system that makes it trivially easy to build 67 or so 2 kT troops in a single turn from a 2000 build rate planet.
The goal of the UPC is not to replace the Entertainment Network, or to eliminate unhappiness concerns. The way I see it, it provides great benefit because only 1 of a hundred or two facility slots (10 planets with average size being medium for 15 facility slots) in a system is being used up to provide its 1% bonus to all planets. I see it's power in terms of space efficiency.
The following has been brought to my attention (strung together in a piecemeal fashion from an IRC conversation):
Entertainment Facility IV + 8% happines, Urban Pacification Centre I + 1% happiness across the whole system? Isn't that a bit lame in comparison?
Level 1 of Urban Pac is like 8x as inneffective as 1 entertainment network. Its per planet thats important. If one of my planets it rioting, I want to help as best I can from another planet.
UPC is a very small insignificant supplement after years of research. I think it should be available earlier on if its a supplement.
What I meant was: you research 3 levels of Applied Poltical Science, and you get Entertainment Network III + 6% happiness. You think, wooh, if I research it one more time I get Urban Pacification Center I. So you do, and you get Entertainment Network IV, +8% happiness and Urban Pacification I +1% happiness across a system.
Discuss.
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