Re: Paratrooper drops… Campaings.
Ok… sadly… the AUX option does not work that way… The aircraft are gone as soon as I get to the deployment stage. But there is a second option that maintains the flavor of the campaign I envisioned.
I created the starting scenario as “Green Ramp”. It gives the player a one-turn scenario to take a look at their units. Then it moves right into the second scenario, which is the actual drop. On the actual drop, they have C-130’s to load up on I’ll just mark the drop zones with text as to where the units should drop.
The only real down side to this option is that is messes up the player’s win/loss ratio a bit… (I’ll lock it in as a draw I guess.) Also, the player may make the mistake of placing drop zones and units in the wrong areas if they mix up what is loaded on what aircraft… Well, that’s what design notes are for.
Thanks for the quick response… What’s the chance AUX units will be added in the future to start scenarios for campaigns?
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- Pawatwoop
"I tot I tah a pawatwoop!"
- Tweetie Bird, Normandy 1945
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