No, the 2D textures are the ones that are skinned; the 3D ones are actually computed at every renderable point on the surface when the object is rendered, which means to export them to an .X file, they need to be converted to 2D textures by a process known as "texture baking" (which I'm currently working on adding to the plugin

). 3D textures are really nifty because you don't have to worry about seams and distortion and UV mappings and such.
Glad to be of service!
