Re: mods?
			 
             
			
		
		
		
		Most Original Mods: 
-Adamant Mod (continual work-in-progress, current version 0.15 (or o.16xx dev), but it'll work); adds Magic and Organic races, Energy and Machine races are in the works, completely redone propulsion and weapons. 
-Space Food Empires; still in early beta, but it will work IIRC. Command an empire of foodstuffs bent on boiling every other type of food. No bread. 
 
Good Add-Ons: 
-TDM-Modpack; makes the AI a helluva lot better. 
-Cultures & Demeanors Mod: My only finished project, adds around 30 cultures, doubles the amount of demeanors, adds a happiness type and has several other small changes. 
 
Largest Changes: 
-Eclipse Mod; massive overhaul of stock game. Viewed by most people as a great mod IIRC. 
-Dark Nova Mod (DN4); adds a slew of ship and unit sizes. Good for people who like to play with large fleets with mixed hull sizes. 
 
Sci-Fi Mods: 
-Atrocities' Star Trek Mod (AST). I don't know what the other ST mod is exactly. 
-Babylon 5 Mod; notorious for two things, which are A.) having the longest thread currently in existence on the forums (over 5000 posts) and B.) never having produced a well-playable version in all its years of development. 
-Star Wars Mod; MIA. Intimidator's working on one, but nobody's heard from him in quite a while. 
-Red Dwarf Mod; Eeeh? 
(note: the Red Dwarf Mod doesn't exist) 
 
And all the other mods mentioned here, of course. 
		
	
		
		
		
		
		
		
			
				__________________ 
				O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker. 
-Stargate SG1
			 
		
		
		
		
		
		
	
		
		
	
	
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