Quote:
kevineduguay1 said:
I tested this. With a crew survival of 1 it made almost no difference. The tanks did not get destroyed easier.
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Kevin, you are turning into my poster boy for " a little knowledge is
dangerous".
What were you shooting at them with ? Abrams I'll bet.
If you have a massive overpenetration of the gun vs the targets armour
you will not see the target tanks "get destroyed easier" if you reduce the
survival number lower. They'd die just as quick if the survival number was a bit
higher than what's there now because the penetrator's value ensures a kill
in most cases. What a lower survival number WILL affect is guns were the
penetration value is much closer to the armour of the target. This is where
the "survivability" number starts to have a far greater effect. That is when
the decisions made by the code as to whether the hit will cause full
destruction or just a report of * or ** or *** damage comes into play and
IF you lower that to get higher crew kills you totally screw up the chance
that a lesser gun will get the damaging hit that is SHOULD be getting part
of the time instead of a kill .
Crew survival is one of the last things calculated by the survivability
number. It's main function is to determine if marginal hits damage or kill.
Don