Re: Different types of victory hex
Hi,
Here is my opinion:
The V-hexes with a point per turn option are not realistic in a battlefield and don't represent/simulate any real combat conditions.
Most pbem players are excluding these V-hexes from their game setup.
Also the V-hexes that appear in a time sequence or the permanent V-hexes are not representing any real combat situation.
The real use of the V-hexes (for the players) are to guaranty that the players will have to contest over something in the map (in order to avoid the draw).
When you play you have to keep in mind that you follow a solid plan that will lead you to victory...NOT just to wait until the last moment to contest the V-hexes.
cheers,
Pyros
p.s to increase the max value of V-hexes is not bad...IMO
p.s in my games, I never care about the V-hexes because I aim for the destruction of the enemy army.
p.s For a scenario designer the V-hexes are an excellent tool to create /design the tactical plan of the AI forces.
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