Re: Adamant Mod Discussion Thread
I like your ideas for the happiness facilities, but with the other facilities having a negative effect, will this be enough to offset that? Without the troops to aid in this matter, we will need to build empty base hulls or something to increase the happiness, as long as ships in the system still help. But then we pay maintenance every turn for them.
Can a population modifier be added to a component? If it can, maybe make expensive components for troops, so it takes like 5-10 turns to build one. Maybe even making it oversized with a troop to match so you end up with something like a police headquartes or such that is 300kT or something like that.
I don't know if that would work, but you might be able to pull the basic idea from it and make something work.
I was also wonering how the other two races were coming along, the machines and the energy based.
|