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Old September 6th, 2005, 11:15 AM
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Default Re: Adamant Mod Discussion Thread

I think Fyron was going to boost up the happiness amounts for the planetary facilities, which will help to some degree. I think he'll also need to adjust the natural decrease or make other events like ship construction or colonization bring bigger boosts to happiness - to balance out the loss of happiness from troops. Of course, in this case, you might expect to have unrecoverable planets when they start rioting (especially during a large attack etc) since you can't just drop troops and you might not be able to build ships in that system...

One problem I've found using a similar happiness model in my Space Food Empires mod is that the AI planets will tend to drop to a rioting state before the happiness facilities are built. On the other hand, if you queue up happiness facilities before industrial facilities, you'll get a bunch of small planets with just a single happiness facility and stuff ot that sort. So you'll probably need to have the AI build a couple facilities first, than a happiness facility, and then some more industry and so on. Planets with just 2 or 3 industrial facilities will need either a system happiness facility in the system or be able to benefit enough from changes in the happiness.txt file. Lastly, in my mod where troops are treated differently than Adamant, they still provide a boost to happiness. In that case, I have my idle queues build some troops which will help the smaller industrial planets going.
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