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Old September 6th, 2005, 01:39 PM
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Fyron Fyron is offline
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Default Re: Adamant Mod Discussion Thread

Wolfman77 said:
I like your ideas for the happiness facilities, but with the other facilities having a negative effect, will this be enough to offset that?


I think so, but only testing will tell. Each point of happiness from a facility is the equivalent of 5 stock troops. The Entertainment Network V counts as 50 troops.

Wolfman77 said:
Can a population modifier be added to a component?


I do not hold out much hope of this working, since abilities on cargo do not generally work for the planet/ship carrying them, but it is something I was meaning to test before my hard drive went belly-up.

Wolfman77 said:
I was also wonering how the other two races were coming along, the machines and the energy based.


All data except for weapons and AI is pretty much done for them. Energy races only have a few weapons, pending ideas for new ones. Machine races currently have the exact same weapons as physical weapons, as I have not yet determined how they should be differentiated.

CaptainKwok said:
I think Fyron was going to boost up the happiness amounts for the planetary facilities...


Only for the first two levels, bringing them to 4/5/6/8/10 instead of 2/4/6/8/10. This is primarily to reduce the amount of scrapping micromanagement necessary. At the start of the game, 20% of facilities will need to be happiness facilities. You can keep this ratio later on and get lots of extra buffering against large negative events, as you would in stock by building 100-120 police troops on every colony. You also get a bit of insurance against an unlucky loss of a happiness facility in a battle.

CaptainKwok said:
So you'll probably need to have the AI build a couple facilities first...


They will have staggered builing of happiness facilities with industrial facilities, once I get around to working on the AI stuff.


There is also the possibility of adding less productive facilities that do not create unhappiness. They would need to be at least 25% less productive to make level 1 of normal facilities worthwhile to build.
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