Re: Adamant Mod Discussion Thread
How about some nonobot weaponry for the machines?
energy race: EM pulse, Photonic Burst, Charged Tendril, Quantum Resonator
If you want some more I can probably think of some.
I also had an idea for the reproduction on machine races. reducing reproduction to 0 and giving them android construction facilities. It would give them higer growth rates for new colonies but they would slow their growth (percentage wise) as they grew. Maybe have their homesystem start with 50 or 100 per turn. New colonies can effectively build 2-5 per turn at the start of the game, maxing out at around half of the home system increase.
Don't know if you like the idea for this race or not, but it would set them apart from other races.
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