Thread: Drones!!
View Single Post
  #34  
Old September 23rd, 2001, 03:49 PM

Lemmy Lemmy is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
Lemmy is on a distinguished road
Default Re: Drones!!

Here is what i came up with, there are 3 types of drones.
One is a weapon, like CSM, but bigger, higher seeker damage resistance, and a 30 reload rate, so it can only be fired once per turn : one component = one drone. I tried to add the "Component Destroyed on Use" ability, but that won't work on weapons.
Size := 100
Seeker Damage Resistance := 200
range = 20, damage at range = something between and around 500-1000 ?
Seeker Speed := 7 or 8
i was also thinking that maybe it could skip all shields, because of the large size, shields are useless ?

Another drone is a fighter size, but bigger (50-100kt), and on that drone planet and star destroying weapons can be placed, new components will have to be made for that. This drone shoulds only be usefull later in the game when star/planet destroying components are discovered. To make it usefull in the beginning a Drone Weapon Mount can be available to put fighter weapons on the drone.

And the Last is a ship size, smaller (50-100kt) with low maintenance, extra movement and no bridge etc. required ( a ship size with "Master Computer" ability ). This size is only usefull in the begining of the game for cheap exploring ship. To emphasize this, the ship size could also store some supplies to increase to range.
Later when cloaking is discovered, a cloaked ship size can become available to make it useful later in the game.

The order these drones could become available in :
Ship sized drone. (low tech, every command must be given)
Component drone. (more autonomous, seeks targets)
Fighter sized drone. (can be launched and recovered, can be used for fighting/kamikaze, and star/planet destroying components can be fitted on it.)
__________________
[Boo!]
Reply With Quote