Thread: Next Question
View Single Post
  #9  
Old September 9th, 2005, 11:50 AM

WBWilder WBWilder is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
WBWilder is on a distinguished road
Default Re: Next Question

Okay, I've got that down. I've discovered some things about these canisters.

1. They only replenish the weapon of the first slot. Any secondary weapons seem to remain with the same amount of ammo for their other weapons. Am I correct?

2. They replenish one unit at a time. They appear not to replenish other units until the first replenished unit moves away.

Example; I have three units adjacent to an ammo canister, all infantry units. Unit A gets some 40 points, maybe more, in one turn. Units B & C get nothing until A moves away from the canister.

3. It seems that once replenished, they cannot fire the replenished weapon in the same turn that they move away from the canister. Is that true? Do they have to wait one full turn before firing their primary weapon?

4. Canisters when suppressed or a unit "refilling" when suppressed stop the process. This makes sense.

Thanks,
Wild Bill
__________________

Wild Bill Wilder
Independent Game Consultant
Scenario Designer
Reply With Quote