quote:
Originally posted by Q:
....I like the idea of a minumum time necessary to complete a specific intel project very much: like you can only build a ship at the construction rate of your space yard you would only be able to add a certain number of intel points to a specific intel projects per turn....
How about a new Intel facility: Intelligence Operations Center. This is where you SPEND those intel points generated by all those intel compounds scattered around your empire. IOC would work just like a Space Yard: it has a Projects que,which only runs one project at a time, and it has a maximum amount of points it can spend per turn. You want to run an extra CI project? Build another IOC. Want to spend more points per turn per project? Upgrade to the next level IOC.
In summary, have 2 intel facilities: one that generates intel points, and one that spends them. One project running per IOC, spnding cap on IOC. (This also fixes the "I only have 12 CI slots" bug/design decision.)
Also, you could spead the intel tech tree out. A lot. First level would give you the basics: Intel comound 1, IOC 1, CI 1, and maybe a couple of small inelligence gathering projects. (No sabatoge!) Then gradually introduce bigger and better projects per level, with facility upgrades every 3 levels. Of coarse, costs (both tech level and project) would have to be rebalanced....
Maybe for SE 5....
[This message has been edited by dumbluck (edited 21 September 2001).]