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PlasmaKrab said:(or at least intended to be so) made casualties can be apprehended by assuming, as I think is the principle in the game, that a casualty can be as well some guy with his guts torn out by a mortar shell or someone temporarily knocked down and left behind by his team or playing dead.
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Changing the message "Men killed" to "Casualties" was THE first change I made with a Hex editor when we first started playing around making Sp2WW2 out of SP2 back in 1998. THE first change... and for that very reason. There are many more "casualties" than there are fatalities and a guy hit in the face with a rock thrown by a 12 year old at a small protest takes him out of action just the same as that rock being kicked up by the explosion of an mortar nearby in a full fledged battle
So the issue wasn't that there were casualties produced but that too many were being produced but if anyone is in doubt a causualty is not neccessarily a "kill"
Don