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Old September 10th, 2005, 04:01 AM

Gooseman2448 Gooseman2448 is offline
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Default Re: LBM creation question.

Well, to start. I know color pics are not supposed to be used but, I seem to get them working in my DL copy.

I use PSP 7 and I can help you out.

1. Open image in PSP.
2. Resize image (under image to 160 x 80), if it is distorted you may need to use seletion to copy and paste a good section of the piture to a new picture and resize again until you get a good looking picture. This takes practice.
3. Once you get it resized, go under color and decrease the depth to 256k (8 bit). I use optimized median cut and nearest color. This gets you the closest color conversion.
4. Go back to color and select load palette. Go to C:\Program Files\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Design\Palettes and you can choose witch WinSPMBT palette you want to use. Don't use JASC_WINSP_FULL_PALLETE.pal. This is the one that has the active colors for water in the game.
5. Now you should be ready to save it. Goto File save as, name it any name, unless you know which number .lbm it will be. After you name it select the save as type scroll and scroll up until you find Deluxe Paint(*.lbm). Then save it.

Now just find out the last used numbered .lbm rename your file and copy it to C:\Program Files\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Pictures. Open MOBHACK and select and save.

Sorry if this is too descriptive, I figure there are others who might want to know how that are not as familar with PSP.

Hope it works, have fun.
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