Re: IMPORTANT fixes, take 2
I could live with random ship-based initiative. It still feels pretty odd for an entire armada to act before the other one, since I always played MOO2 with ship initiative on...
On satellites... maybe if they got a combat movement of 1. That's not fast enough for them to chase ships around, usually... so it might not be that much of a problem. A better hack would be a free movement point between two squares adjacent to a planet or moon, which would require a weird bit of hardcoding.
One fix that would be nice, at least for those of us who aren't always genocidal conquerors, would be AIs that are more amenable to accepting gifts and clearly beneficial treaty upgrades (for instance, I'm not quite sure why an AI that's currently subjugated would refuse a trade treaty...).
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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