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Jurri said:
1) I'm sure you're correct on the ordering being quasi-random; however, whether a given enemy mage casts his spell before a given mage of yours is random, as far as I know. (As it's dependent only on which ordering is used.) Which is really the necessary amount of detail for a summary of this nature, don't you think?
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Well yes, with one caveat: While the order between two mages is totally random, it isn't so with three or more mages. A practical example: Say I'm storming a castle and assume the defender is going to gateway/teleport/etc some troops in. So, which of my mages should I be using to cast far-away damage spells (Murdering Winter, Fires from Afar, etc) into the province for maximal effect? I'm not a gambler so I'd try to use mages from the far ends of the queue, but your mileage may vary.
There are a few other similar examples for the use of the info, like hitting the teleporter and so on. I agree it's minor details, but since it does say "Advanced" in the topic I'd say it's a fair game.
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Jurri said:
If that were the case the structure would be certainly much more coherent.
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I feel the game is quite coherent, just assuming one gets in it... ...which may take a long time....