Re: IMPORTANT fixes, take 2
I also still feel something needs to be done about combat. The 1 side moves and fires all ships rule is very unbalancing. Movement and defensive PDC fire can be left alone , and I think it could be left alone that the attacker has the initiative
Since introducing a initiative system would be a massive change Just implement alternate firing between attacker and defender.
In tactical mode each player can choose which unit / ship, base or planet will fire on his turn for firing.
In strategic, All firing could alternate between attacker/defender:
1.Fighter stacks fire - until all fighters on both sides have fired.
2. ships fire with firing sequence based on the current position a ship holds in the fleet set up i.e. Lead ship fires - then position 1,2,3 etc... , until all ships on both sides have fired
3. satellites fire, until all satellites on both sides have fired
4. bases fire , until all bases on both sides have fired
5. planets fire until all planets on both sides have fired.
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AJC
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