Another feature request: Add the following commands to the tactical orders menu:
- Hold and Fire - same as hold and attack, but for missile units. The stupid buggers don't know how to hold off for a few moments, which is necessary sometimes, especially with javelin units.
- Attack and Fire - again a new missile unit command. Again, the morons will never use javelins, throwing axes or any other missile weapons if they have been given normal attack or hold and attack orders. This command would have the idiots charge forward and switch to missile weapons immediately upon coming in range. They would keep firing until out of ammo or forced to melee, whichever comes first.
Adding these two commands would remove a lot of the headaches of planning battle tactics and trying to make certain the units don't do something stupid on their own. I especially like to use the indie light infantry with javelins (or other similar units), and the only way to get the maximum effectiveness out of them or Abysian axe throwers is to leave them unscripted. That annoys the hell out of me.
Edi