roguelikes
Illwinter recommended Dungeon Crawl on their web site one time, and I got hooked on it. I really prefer it to the others that I have briefly tried, because
a. It has balance.
b. It has a consistent world (not a myriad of independently developed levels, each one attempting to be sillier than the last).
c. It has a pleasurable skill system.
Also I've written several patches to Dungeon Crawl, mostly to re-invent the personality of the god Xom.
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