Re: Playtesting WinSPMBT patch
**shrug**
I know all that, I just thought it was odd, so I reported it.
There was the curving bullet from hell, that was fired square on the posterior of BTR, and hit it's front slope, but that's just one of those things.
One thing about AI deployment, is there anyway to spread it out a little more? I mean a pre-game SEAD will often end up with a huge tally of kills due to the AAA radar being in the middle of a column of tanks, and if the SEAD's armed with cluster munitions, it's all over..
I've also noticed "splash" damage coming from tanks main gun HE rounds. By splash A I mean infantry units a hex away from the aim point is getting casualties. I'm guessing that is intended?
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