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Old September 14th, 2005, 02:26 PM
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Default Re: Superhuman crews and Uber ATGM teams

Quote:
hveldenz said:
Do other people experience superhuman crews and atgm teams that can kill or disable M1A1-HAs like a hot knife thru butter. I have had a suprisingly high number of M1A1s hurt by pinned one man tank crews (with grenades) or even killed by pinned 1 man matyluka or shmel teams with their built in RPG-7. They seem to do better than pinned infantry squads.

Are crews that have left a brewed up tank that high a morale and experience to pass the morale check to rally, the morale check to attack, and then hit and then get an effect? Shoud they not be avoiding MBTs in the interst of survival?

Comments from the play testers? Sorry, I do not know how I would save a game to show this this aspect and timing of play.
Just because they are pinned, does not mean they are harmless to drive by. A depleted section will be able to get a shot from all it's weapons on shot opportunity No. 1 of a turn if reasonably low supression, even if pinned. And everyone gets lucky, now and then.

It's best to deal with even small remnants, to ensure they are retreating or worse before trundling up to them and saying "Hi there" !

If they do manage an assault, that can be on the top (or other weakest) armour- that is especially bad for open topped AFV. Grenades can break tracks on any AFV, and they can be lobbed into an open topped AFV.

Use your accompanying infantry to eradicate them before moving the tanks next door to such, as they are a minor threat, and the more often you try that on such, the more chances they will have to get lucky.

Killing them is good in any case
- It reduces your firer's suppression slightly
- It adds a kill marker, so in campaigns you get a better chance at experience uplift
- It adds to the chance of the enemy force breaking
- When killed, enemy units nearby will test morale for a killed friend


Cheers
Andy
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